![]() In any case, the Apple Metal code is planned to be a secondary back-end for the Blender 3.5 release.īlender 3.5 entered its "improve and stabilize" phase last week while at the start of February is when it will transition to its bug-fixing only stage. ![]() There are also some patches needed still for Metal on Intel and AMD graphics hardware for fixes/workarounds. So far there have been no show-stoppers reported but does not currently support viewport compositing. ![]() It was noted that the Metal back-end can now be enabled with Blender 3.5 development builds via the program's user preferences to enable Metal-accelerated UI and viewport handling. In addition to Blender's back-ends for NVIDIA CUDA and OptiX, Intel oneAPI, and AMD HIP, Blender 3.5 is set to have a working Apple Metal back-end for that proprietary graphics/compute API with accelerated UI/viewport handling to complement the Metal Cycles support.Ī Blender Eevee/Viewport module meeting took place today as their weekly sync around development efforts. ![]()
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